Wednesday, 18 November 2015

Why Use Gamification?

In addition to game based elements, aesthetics, and game thinking, gamification utilizes game based mechanics to motivate action, promote learning and solve problems. Gamification provides a more engaging way to teach academic subjects, and more engaged learners means less classroom disruptions. Gamifying subjects is win-win because students are captivated by the nonconventional form of learning and are also captivated as a result of the real-life application aspect of the challenge.

According to American game designer Jane McGonigal gamification could even be used to save the world!
Watch her TED Talk below.

References:
Bruder, P. (2015). GAME ON: Gamification in the classroom. Education Digest, 80(7), 56-60.

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